Pretty Pink

Posted on Saturday, November 12th, 2011 at 10:27 am

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Pretty Pink
Pretty+Pink

Alien Breeds: The Evolution Of XCOM’s Enemies (Game Informer)

Humanity has been staring at the stars and dreaming for centuries, but it's
not easy to envision what alien life might actually look like. It's also not
easy to resist the urge to try. The designers at Firaxis have the advantage of
building off an existing framework, but redesigning 18-year-old character
concepts for a modern audience was still no simple task. We chat with Firaxis
Lead Designer Jake Solomon and Lead Artist Greg Foertsch about the process of
designing the aliens in XCOM: Enemy Unknown.

**Sectoids**

**Foertsch:** The first thing we tackled was the Sectoid. Everyone knows what
it is, because it's the first alien that you run into in the game. We knew
that if we got that right then as we got further into the game and the aliens
got a little crazier and more whacked out then I think people were going to
buy into our universe a lot more.

**Foertsch:** We looked at the original character design and then put it away
and started designing the character. These are the first images we got back.
We were originally thinking about making him about seven feet tall. I was
going for this really ...

Game Informer

Pretty In Pink - If You Leave

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